
- Lethal league candyman vs latch how to#
- Lethal league candyman vs latch free#
Candyman has the highest jump in the game.If you run, crouch, and slide into a wall on either side of the stage, you will warp to the other side.After you reach the apex of a jump, pressing down in midair will cause you to fall much faster.
Lethal league candyman vs latch free#
You are free to move with the ball during this time. If you press swing and the ball is near you, you will tether the ball to the front of yourself and make it so no one else can hit it temporarily. When you press swing, if the ball is not near you, you will get up and be forced to taunt, which can be dangerous. The second way is to simply wait and eventually you will stand back up automatically. The first way is to press a movement direction and you will do a quick getup. When you are lying on the floor after a big hit, there are 3 ways to stand back up.Techniques which Can Be Performed by Any Character There are a few techniques in there you may not know which won’t be explained here.
Lethal league candyman vs latch how to#
I only know a handful at the moment, but I thought I’d put them here for all to see.īe sure to purchase How to Play 2 in the Showcase. Lethal League Blaze has a ton of hidden techniques that are not explained to you.
Techniques which Can Be Performed by Any Character. Latch can perform his special on corpses, causing them to disappear forever as if Latch ate them. Latch's name is a possible reference to ''The Latch Brothers'', composers for the game Jet Set Radio Future. Many people have speculated that Latch has some sort of mechanical parts under his hat, but it has been confirmed to be just scales. Latch's mechanical tail is part of Team Reptile's logo. By inputting only Down, Latch will use Air Down in the air and Ground Down on the ground, and by inputting Forward + Down, Latch will spit it downward at his Latchflip angle, which is a different, shallow angle. When Latch spits the ball out at an angle, he can choose Up, Forward, Air/Ground Down, and his "Latchflip" angle in the direction he is facing. Latch can bunt out of special at any time, allowing him to mix up his opponent. Latch will keep the ball in his mouth until the ball's original hitpause is used up, at which point he spits it back out. Upon activating special, Latch scoops the ball into his mouth. This gives him a new downward neutral angle and also changes his hitboxes slightly. Unlike Switch, Latch can swing from the wall without giving up his position. Latch can wall-climb by maintaining a jump input upon impacting a wall, and must be held to stay on the wall. His personality is calculated, his movement is raw. He is in possession of tremendous physical as well as mental strength. Enhancements to his spine and brain allow him to function in human society. Latch is a crocodile outfitted with a mechanical tail. Though success is definitely possible with this character, his playstyle is not at all straightforward, and you will need a good understanding of nearly everything in the game in order to make up for his low offensive and interceptive potential. Nonetheless, you will most likely have a hard time killing with him, often having to rely on baits or offensive reads in order to punish your opponents. As for his special, it’s very basic, but does give you some time to move around and find a better spot, if necessary. His fastfall is yet another great tool to trip up your opponent and create some distance.
The wall is also a great place to fall back on if you need to defend. Furthermore, his wall tech is unparalleled, allowing for a great way to keep the ball at arm’s length, as well as punish steal attempts. His angles are very wide, which allows him to have long range control, rather than having to rely on very tight ball control. He is quite good when it comes to ball hogging, especially when you use his special to recover in a pinch. However, he does have a few good qualities. It can be very hard to kill with latch, as his angles aren’t very threatening. There is no reason to pretend that Latch doesn’t have flaws, because he does.